Added flying enemies and player animations
I have added a number of different enemy types, including some flying enemies, I think this will likely be most of the enemy types that are in the final product.
I have also added some animations to the player for when you start and end the round.
I may or may not have turned up the number of enemies to make the screenshots look more interesting but hey, once I implement the upgrade shop, one of the items which I am intending for the player to buy is upgrades to the number of enemies that appear, so it's more like I cheated in game than cheated on the screenshots, and it's my game so I'm allowed.
Something which I have found surprising is the extent to which I am having to override the default physics and collision system in Unity to make the game 'feel' nice, I know that a Yeti flying through the air and stomping on robots is not exactly realistic, but I was thinking I'd just lower the gravity here... increase the bounciness there.. and done!
This has not been the case, I am having to directly control a large part of the player movement and interaction with the enemies, and I think this will only increase as the development progresses.
Files
Flinging Frosty
An action game made for the Chill Jam 2023
Status | Released |
Author | gnener |
Genre | Action |
Tags | 2D, Arcade, one-button, Robots, Side Scroller, Singleplayer |
More posts
- Fixed the save data issue and submitting to the jamJan 16, 2023
- Updated physics and store UIJan 15, 2023
- Added Juice!Jan 14, 2023
- Added Meteor Stomp special moveJan 13, 2023
- Easier early game and persistent dataJan 12, 2023
- Upgrade shop beta implementedJan 11, 2023
- Made some progress on the upgrade shopJan 11, 2023
- Better game mechanics and high score trackingJan 10, 2023
- Improvements for mobileJan 10, 2023
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