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Submission to Chill jam
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Devlog
Fixed the save data issue and submitting to the jam
January 16, 2023
by
gnener
I have fixed the issue with saving data and have decided to submit the game to the Jam and make it show up in searching and browsing for people to find on itch.io I am fairly happy with the game as is...
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Updated physics and store UI
January 15, 2023
by
gnener
I have updated the physics in the game, along with the upgrade system, I am fairly happy with where these are at for the moment. I have also updated the shop UI with some colors and graphics. I implem...
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Added Juice!
January 14, 2023
by
gnener
After coming across the excellent presentation Juice it or lose it , I was inspired to add some extra Juice to my game. The explosions are now bigger with little piece of explosion flying off. I have...
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Added Meteor Stomp special move
January 13, 2023
by
gnener
I have added a special move to the game, if the player manages to bounce high enough the Yeti will smash down into the ground as an icy meteor, destroying any nearby enemies. It is fairly satisfying t...
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Easier early game and persistent data
January 12, 2023
by
gnener
I have made the game mechanics less challenging to start with, the enemy rng can still cause some bad runs, but the first few runs shouldn't end as quickly, which I think is more fun. I have added a s...
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Upgrade shop beta implemented
January 11, 2023
by
gnener
I have uploaded an update to the project with a working prototype of the in-game upgrade store, points earned during a run can be used to purchase upgrades for subsequent runs. The upgrade store is fu...
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Made some progress on the upgrade shop
January 11, 2023
by
gnener
I have started working on the in-game store for upgrades, most of the work so far has been on the internal structures to make the upgrades work, but I do have a prototype of the UI for the shop. I am...
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Better game mechanics and high score tracking
January 10, 2023
by
gnener
I have changed the way the stomping and bouncing works, it was previously based on player height and momentum, which did not really work gameplay-wise, I have changed this up so that it is more fun an...
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Added flying enemies and player animations
January 10, 2023
by
gnener
I have added a number of different enemy types, including some flying enemies, I think this will likely be most of the enemy types that are in the final product. I have also added some animations to t...
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Improvements for mobile
January 10, 2023
by
gnener
I have updated the snowman graphic to include a more visible arrow indicator, scaled down a lot of the backgrounds and props, and removed the bilinear filtering on these items. The performance on my p...
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Updated graphics and added mobile support
January 09, 2023
by
gnener
Had a fairly productive evening working on my game, I have added some background graphics and a start sequence where you launch the Yeti at an angle determined by a snowman's stick arms waving about...
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Added another enemy type
January 09, 2023
by
gnener
I have added another robot to the game, this is a gold sprite so it suits the theme to have this be the reward enemy, I am also thinking of having a particular type of enemy that the player wants to a...
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No more placeholders!
January 08, 2023
by
gnener
I have added the ground sprite and made the enemies explode when hit, the enemy robots also trundle around randomly or stand still looking angry. I would now like to add an in-game UI to show score an...
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Added enemy sprite and other gfx improvements
January 08, 2023
by
gnener
Today I added the enemy sprite to my game, and tweaked some graphics elements, such as the colour of the player and the UI fonts. I am happy with the progress so far, and I am enjoying working on the...
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Pivoted on my player character design
January 07, 2023
by
gnener
I had originally hoped to have a snowman as the player character, it became apparent that this would be difficult due to the need for animations, and my lack of artistic ability. I tried chopping the...
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Title screen and background
January 07, 2023
by
gnener
I spent some time today working on the title screen for the game. I really wanted the game to have a parallax scrolling background, so I added that to the title screen as well. I also added a credits...
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Minimal game loop prototype
January 07, 2023
by
gnener
I put together this quick prototype of the main game loop to experiment with the Unity 2D physics engine, to have a basis from which to work on the rest of the game, and to get an early feel for how i...
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